


Thus it’s with some mild surprise that within two seconds of thinking about it I located a firm memory of the first time I played Rockstar Games’ Grand Theft Auto III, a game that rewired my-and possibly your-conception of what video games could look and play like, which is perhaps why I shouldn’t be so surprised to remember the moment even though I haven’t thought about it in 20 years.

Time passes, memory fades, the accumulative effects of alcohol, marijuana, and Twitter conspire to pull a fast one on your brain, and so on, and so forth-the stuff great novels, and occasionally great movies, are made of. Not a whole lot more than that, I’m afraid. Ī smattering of memories from 2001, the year I turned 13: the death of my paternal grandmother, following several years of declining health the Italian exchange student who emailed me a computer virus, following several weeks of uneasy cohabitation at my parents’ apartment the high-level online Pokémon tournament I was forced to quit because of my duties hosting that exchange student 9/11, of course. Twenty years later, we’re taking a look at its legacy while we wait for the upcoming GTA trilogy remaster, prepare to purchase yet another version of GTA V, and read rumors about the still-unannounced GTA VI. GTA III became a bestselling sensation that defined the open-world genre, spawning several sequels, inspiring countless imitators, and causing a cultural uproar. On October 22, 2001, Rockstar Games released Grand Theft Auto III, a game that transported the publisher’s trademark criminal mayhem to an unimaginably immersive 3-D Liberty City.
